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Equipment Tables

Weapons

Notes

  • Force represents the weapon's contribution to Impact generation.
  • Brawn and Precision tags indicate compatibility with those Gifts, not bonuses themselves.
  • "1–2 Handed" weapons are Awkward when used one-handed.
  • Knife is Force 0 by design.
Weapon Skill Force Tags Load Price (sc)
Unarmed Unarmed 0 — Light —
Improvised Object Melee 0 Fragile, Awkward Standard —
Knife / Dagger Melee 0 Precision, Concealable Light 1
Blackjack Melee 0 Concealable, Illicit, Precision Light 1
Club Melee 1 — Standard 1
Hand Axe Melee 1 Brawn, Hook Standard 3
Sickle Melee 1 Brawn, Hook Standard 3
Pick Melee 1 Piercing Standard 4
Spear Melee 2 Reach, Versatile, 1–2 Handed Standard 4
Short Sword Melee 1 Precision Standard 6
Arming Sword Melee 2 Versatile, 1–2 Handed Standard 10
Long Sword Melee 2 Versatile, 1–2 Handed Standard 12
Great Sword Melee 3 Brawn, Two-Handed, Awkward Heavy 20
Mace Melee 2 Brawn Standard 8
War Hammer Melee 2 Brawn, Piercing Standard 9
Polearm Melee 3 Reach, Brawn, Two-Handed, Awkward Heavy 18
Staff Melee 1 Reach, Versatile, 1–2 Handed Standard 2
Sling Ranged 1 Concealable Light 1
Short Bow Ranged 2 Two-Handed Standard 12
Long Bow Ranged 3 Two-Handed, Awkward Heavy 18
Crossbow Ranged 3 Piercing, Two-Handed, Slow Heavy 20

Armour

Notes - Armour absorbs Impact after conversion. - Track absorbed Impact per suit. - Broken armour provides no absorption until repaired.

Armour Category Impact Absorption Durability Load Tags Price (sc)
Padded Gambeson Light 1 3 Light — 20
Ringmaille Light 1 3 Standard — 35
Chain Shirt Light 1 3 Standard — 40
Resin Maille Light 1 3 Standard Fluvarri 45
Mail Hauberk Light 1 3 Heavy — 60
Lamellar Heavy 2 4 Heavy — 90
Brigandine Heavy 2 4 Heavy — 120
Plate Harness Heavy 2 4 Heavy Awkward 200
Chitin Armour Heavy 2 2 Heavy Kampanni 250

Shields

Notes

  • Shields add to defense rolls, not Impact absorption.
  • Shields replace Evasion if untrained.
  • Trained shield use stacks with Evasion.
Shield Defense Bonus Force Load Tags Price (sc)
Buckler +1 1 Light — 5
Small Shield +2 1 Standard — 12
Large Shield +4 1 Heavy Awkward 25
Tower Shield +4 2 Heavy Cover, Awkward 40

Gear

Notes

  • Load reflects visibility and encumbrance, not just weight.
  • "Light" items are assumed concealable unless noted otherwise.
Item Load Tags Notes Price (sc)
Backpack Standard — Required for carrying multiple items 2
Bedroll Standard — — 1
Blanket Light — — 1
Cloak Light — Weather protection 3
Rope (100', quality) Standard — Hemp or equivalent 2
Grappling Hook Standard — — 2
Lantern Standard Fragile Requires oil 4
Lamp Oil (flask) Light Consumable 6 hours 1
Flint & Steel Light — — 1
Rations (1 day) Light Consumable — 1
Waterskin Light — — 1
Tool Kit (Trade) Standard — Specific to Craft 5
Lockpicks Light Concealable — 5
Healer's Kit Standard Consumable Limited uses 8
Tent (2-person) Heavy — — 12
Trinket Insignificant — Something of personal value that most likely would be worthless to someone else 0
Clothing, Travel Light — Well made and durable, adaptable 5
Clothing, Special Light Illicit Dark or reversible, extra pockets 10
Clothing, Vestments Standard — Religious or archaic 10
Uniform, Militant Light — Well made and durable, bears symbols of membership 10
Clothing, Quality Light Society Meets rules of Sumptuary 50
Clothing, Common Light — Appropriate for commoners 5
Clothing, Unusual Light — Doesn't conform to society standards 15
Religious Symbol Light — — 10
Focus Light — Talisman 15
Symbolic Focus Light — — 5
Esoteric Materials Standard — Bones, ash, charms, etc. 5
Book, Religious Standard — Prayer book, religious scrolls, oral tokens 10
Book, School Standard — Includes reference texts and technical manuals 10
Book, Fiction Standard — Story books, novels, poetry 10
Diagrams/Maps Light — Charts, maps, technical schematics 5
Writing Kit Standard — Quills, ink, parchment, portable desk 10
Signet Ring Insignificant — Personal seal, proof of identity or office 15
Collar Light — Chain/collar of office (e.g. collar of esses) 25
Badge Insignificant — Physical proof of position or authority 10
Thieves' Tools Light Concealable Chalk, wire, marking tools 3
Tool Kit, Forging Heavy — Smithing and metalwork tools 15
Tool Kit, Fiberarts Heavy — Weaving, sewing, leatherwork tools 15
Tool Kit, Compounding Heavy — Alchemy and apothecary prep tools 15
Tool Kit, Criminal Heavy — Forgery, counterfeiting, and burglary supplies 15
Climbing Kit Heavy — Pitons, harness, spikes, and line 15