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Evocation — Manipulation

Manipulation is the Evocation Method concerned with applying directed force without visible wind. Often mistaken for telekinesis, but always mediated by air pressure. It requires focus and fine control.

Threads (Manipulation)

  • Manipulate — moves or holds objects through directed force.
  • Wrestle — uses hardened air to restrain or hinder movement.
  • Warp — twists or stresses materials through uneven pressure.

Base Ka Cost (Manipulation)

Effect Example Base Ka
Light object Handheld item, unlock a latch, retrieve a dropped tool 1
Moderate object or person Off-balance a person, move furniture 2
Heavy object or resisting person (Wrestle) Restrain a struggling target, shift a boulder 4
Massive object or structure (Warp) Buckle a door, twist metal, distort stonework 7

Duration

Duration Modifier
Instant (single manipulation) +0
Sustained hold (active Channeling) Ka paid per interval
One scene +2 Ka

Channeling Difficulty (Manipulation)

Modifiers: - Inanimate, non-resisting object: +0 - Resisting or struggling target (Wrestle): +2 - Precise or delicate manipulation: +2 - Structural material (Warp): +4

Force and Impact

Manipulation used to restrain, hurl, or crush follows Evocation#Ka and Force — Ka spent becomes Evocation Force. Purely utility use (unlocking, holding a door, retrieving an item) never requires an Impact roll.

Burn

Burn may be taken to: - hold a struggling target or object for one more exchange past your limit - force a Warp through resistant material - prevent a held object or target from breaking free

Design Notes

  • Manipulation is Evocation's most precise Method — where Wind is broad and blunt, Manipulation is narrow and deliberate.
  • Wrestle competes directly with physical grappling; it should feel like an alternative, not a strictly better option.