Blood Magic — Draft¶
Draft is the Blood Magic bloodline concerned with endurance and burden. Draft lizards carry extreme weight and endure like no other lizard — Draft-bonded Qnassi lean toward resilience and simply refusing to stop.
Threads (Draft)¶
- Weight Capacity — carry or drag loads far beyond normal limits.
- Hardy Endurance — shrug off fatigue, exhaustion, and minor harm.
- Swimmer's Tail — powerful, sustained swimming.
- Lasting Breath — hold breath far longer than should be possible.
- Physical Resistance — resist crushing, drowning, or similar hazards outright.
- Strength Boost — temporarily exceed normal physical strength.
Base Ka Cost (Draft)¶
| Effect | Example | Base Ka |
|---|---|---|
| Minor | Carry double normal load without penalty; hold breath one extra interval | 1 |
| Moderate | Ignore Strain from exhaustion for a scene; shrug off a Light Wound's penalty | 2 |
| Major | Haul or drag several times your body weight; resist a Moderate hazard (crushing, drowning) outright | 4 |
| Extreme | Endure conditions that would incapacitate anyone else — prolonged submersion, crushing pressure, forced marches without rest | 7 |
Duration¶
Default duration is one scene. Extending beyond that costs +2 Ka.
Channeling Difficulty (Draft)¶
Modifiers: - Familiar, already-trained endurance: +0 - Novel or extreme environmental stress: +2 - Sustaining the effect while taking damage: +2 additional
Burn¶
Burn may be taken to: - push through a Serious or Critical wound's penalty for one exchange - extend an endurance effect for one more exchange without paying upkeep - survive a single hazard that would otherwise incapacitate outright
Design Notes¶
- Draft is Blood Magic's most straightforward bloodline — no tricks, just more capacity than a body should have.
- Physical Resistance and Extreme-tier effects should feel earned; a Draft-bonded Qnassi shrugging off a crushing hazard should read as dramatic, not routine.